Oathforge Idle

Forge your oath. Idle your legend.

A Viking-themed idle RPG where workers feed the forge, combat tests your build, and the Tree of Trails shapes who you become.

Windows desktop · Offline play available now

About

The forge never sleeps

Oathforge Idle is a dark Nordic idle and incremental RPG. Run gathering and production professions, equip tools, forge gear across a deep tier ladder, push open-world combat and sealed dungeons, and invest into a branching passive tree of Oaths. Play the full solo game offline on Windows. Online realms use the same loops under a server-authoritative world — when they open, your craft and combat still mean the same things.

Systems

Gather. Craft. Fight. Swear an Oath.

Dark Nordic idle systems built for long campaigns — honest progression, deep crafts, and builds that reward planning.

  • Mining
  • Woodcutting
  • Fishing
  • Hunting
  • Farming
  • Cooking
  • Smithing
  • Alchemy
  • Fletching
  • Tailoring
  • Idle professions

    Mining, woodcutting, fishing, hunting, cooking, smithing, alchemy, and more — workers keep the hall productive while you plan the next forge.

  • The Forge

    Craft weapons, armor, and profession tools across a deep tier ladder. Boss uniques and set pieces define endgame identity.

  • Combat & dungeons

    Open-world zones, sealed dungeon runs, party packs, and guild-scale threats — loot and progression that scale with your build.

  • Tree of Trails

    A branching passive board of clusters and Oaths — not a flat skill list, a map of who you become.

  • Classes & companions

    Warrior, Archer, and Shaman cores with rich portrait fantasy and companion support for the road.

  • Offline first, online true

    Solo play is complete and local. Online is the same game with account progress — not a different product bolted on.

Character select

Full roster — 12 classes

Three families. Twelve paths. Male and female heroes with unique quirks — the same cards you see at character select in-game.

Strength

Physical damage · holds the line

Dexterity

Piercing damage · strikes at range

Intelligence

Magic damage · mends and unmakes

Hersir — Torstein

Torstein

Hersir

Tank/DPSSTRphysicalArmour

Stand at the front and refuse to move.

A hersir holds land by holding the line, and answers to no jarl who will not stand in it beside him. He is the sworn point of the shield-wall, first to close and last to give ground. Where the hersir plants his standard, the war-band forms.

Strengths

  • · Holds enemy attention off softer allies
  • · Heavy armour and a deep health pool
  • · Trades blows as readily as it absorbs them

Weaknesses

  • · Little answer to a foe that will not close
  • · Slow to reposition once committed

Gender quirk

Standard-Bearer

+4% threat generation

Tree of Trails atmosphere

Tree of Trails

Clusters, Oaths, and routes — not checkboxes.

Progression

Walk the map of who you become

Invest into a branching passive board of clusters and Oaths. Builds are routes through the tree — Path of Exile–inspired depth without a flat skill list.

  • ·Oaths that define identity at key nodes
  • ·Cluster paths for combat, craft, and support
  • ·Long-term build planning that rewards patience

The Forge

Tools, materials, and spoils

Turn raw materials into weapons, armor, and profession tools. Climb the tier ladder, chase rarity, and hunt uniques that rewrite how you play.

Profession tools

Pickaxe
Pickaxe
Chisel
Chisel
Cauldron
Cauldron
Needle
Needle
Cleaver
Cleaver
Hoe
Hoe
Fletching
Fletching
Leather
Leather

Gathering & production

Combat loot

World

Zones, seals, and sealed runs

Clear open land, spend seals on dungeons, and face packs that demand real builds — not just bigger numbers on a spreadsheet.

Dungeon atmosphere 1
Dungeon atmosphere 2
Dungeon atmosphere 3
Dungeon atmosphere 4
Dungeon atmosphere 5
Dungeon atmosphere 6

Threats of the North

Creatures and champions that test your gear, Oaths, and party line.

Creature 1
Creature 2
Creature 3
Creature 4
Creature 5
Creature 6
Creature 7
Creature 8

Roadmap

Where the realm is headed

Oathforge Idle is a Viking idle RPG you can play fully offline today on Windows. Online realms, guilds, and parties are built on the same loops — and we open public multiplayer only when offline and online feel like one game.

Offline play available now · Online realms in active development · Public multiplayer invites when parity is complete

Version 0.94.7 · Updated 2026-08-08 · Windows desktop

  1. Phase 1Live

    Solo forge

    Full offline Viking idle RPG on Windows.

  2. Phase 2In progress

    One realm

    Same solo content online on your account — server-backed. Public invites only after parity.

  3. Phase 3Systems built

    War-bands

    Party, guild, chat, and market — open with the public realm.

  4. Phase 4Planned

    Sagas

    Deeper content after the public realm opens.

Live

Play offline today

Full offline Viking idle RPG on Windows.

  • Idle professions

    Mining, woodcutting, fishing, hunting, cooking, smithing, alchemy, and more.

  • The Forge

    Weapons, armour, and tools across a deep tier ladder.

  • Combat & dungeons

    Open-world zones, sealed dungeons, boss uniques.

  • Tree of Trails

    Branching passive board of clusters and Oaths.

  • 12 classes

    Hersir through Skald — full character-select cards.

  • Local saves

    Encrypted desktop slots for offline progress.

In progress

Building the realm

If you can craft it, equip it, train it, or run it alone offline, you will be able to do the same online on your account — same costs, same results, server-backed.

Solo parity checklist5/10 complete · 50%
  • Economy & session integrity

    Complete
  • Combat, dungeons, seals, banked loot

    Complete
  • Profession tools craft / equip / sell

    Complete
  • Forge density + boss uniques online

    Complete
  • Craft costs on the server

    Complete
  • Tree of Trails online

    Next up
  • Skill book matches offline

    Coming
  • Workers, town, gather honesty

    In progress
  • Weapon & off-hand expansion

    Coming
  • No dead online buttons

    Polishing
Under the hood (already shipped)
  • ·Player accounts (email code, permanent name, slots)
  • ·Server-authoritative combat, loot, inventory, market
  • ·Chat, friends, blocks, offline DMs
  • ·Party of 3, LFG, personal loot
  • ·Guilds, Outpost, weekly async unique raids (baseline)
  • ·Market crystals online
  • ·Boss unique combat capabilities on server
Systems built

Gather the war-band

Party, guild, chat, and market — open with the public realm.

  • Parties

    Up to 3 heroes, shared fights, personal loot.

  • Party packs

    Same world enemies in packs of 3 with affixes.

  • Guilds & Outpost

    Create, join, contribute, grow the Outpost.

  • Guild raids

    Weekly async unique bosses.

  • Chat & friends

    Global, guild, party, DMs.

  • Player market

    Trade under server rules, including crystals online.

Planned

The sagas ahead

Deeper content after the public realm opens.

  • Tree of Trails v3

    Theme-true Oaths and full online freeze.

  • Skill codex expansion

    Up to 1,200 skill paths; small bar that matters.

  • Weapon hand catalog

    Rich 1H / 2H / bow identities and off-hand rules.

  • Guild Outpost trees 3–8

    Full specialisation board (2 of 8 live today).

  • Multi-team guild war

    Larger-scale guild conflict.

  • Global unique raids

    Epic bosses that do not require a guild.

  • Public tester wave

    Invites after Phase 2 green and founder smoke.

Content ladder

Tier 1

Solo

Zones T1–T100 + solo dungeons

Tier 2

Party

Same roster, packs of 3 + affixes

Tier 3

Guild

Outpost + async unique raids

Tier 4

Global

Unique raid bosses, no guild required

Now

  • · Tree of Trails online (spend / refund / respec on server)
  • · Worker and town honesty online
  • · Weapon identity expansion
  • · Skill book parity with offline

Next

  • · Founder full smoke of offline ↔ online solo loops
  • · First external tester invites
  • · Public-facing version bump with patch notes when ready

Later

  • · Skill codex mass content (1,200 paths)
  • · Remaining guild Outpost trees
  • · Global raids and multi-team guild content

Roadmap items may shift as we playtest. Dates are not guarantees. Online features ship when they meet our parity bar.

Platform

Offline first. Online when ready.

Play the full offline experience today. Online realms open when the world is ready — same craft, same combat, account progress on top.

  • Full solo experience offline on Windows
  • Professions, forge, combat, and Tree of Trails in one client
  • Online realms use the same loops — when the world is ready
  • Official home: oathforgeidle.com

Installer link activates when the public Windows build is published. Discord invite is a placeholder — swap when ready.

Forge hall atmosphere

Windows desktop

Primary platform is a Windows installer. Mobile and console are not targeted yet. Multiplayer marketing stays soft until public tester gates open.

Mode
Offline SP
Online
In development
Domain
oathforgeidle.com
Genre
Idle RPG

FAQ

Straight answers

Is multiplayer live?
Not for public invites yet. Party, guild, and market systems are built; we open when offline and online solo content match.
Can I play solo?
Yes. Offline single-player on Windows is first-class and does not require a connection.
Do offline and online share one save?
No automatic crossover. Online characters live on the realm; offline saves stay on your machine.
What are you working on now?
Online solo parity — especially the Tree of Trails, workers, weapons, and the skill book — then founder smoke and tester invites.
What OS?
Windows desktop installer. Mobile and console are not available yet.
Where is the official site?
oathforgeidle.com — this marketing site is the home for news, waitlist, and (soon) the download.

Waitlist

Be first at the forge

Launch notes and download windows for oathforgeidle.com. No spam — milestones that matter.